2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_3/corpus/top.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_3/drawer_0_0/drawer_0_0_board_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_3/drawer_0_0/drawer_0_0_board_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_3/drawer_0_0/drawer_0_0_board_2.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_3/drawer_0_0/drawer_0_0_board_3.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_3/drawer_0_0/drawer_0_0_board_4.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_3/handle_0_0/handle_0_0_part_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_3/handle_0_0/handle_0_0_part_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_3/handle_0_0/handle_0_0_part_2.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/corpus/back.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/corpus/left.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/corpus/right.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/corpus/surface_0_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/corpus/top.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/drawer_0_0/drawer_0_0_board_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/drawer_0_0/drawer_0_0_board_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/drawer_0_0/drawer_0_0_board_2.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/drawer_0_0/drawer_0_0_board_3.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/drawer_0_0/drawer_0_0_board_4.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/handle_0_0/handle_0_0_part_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/handle_0_0/handle_0_0_part_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_1_main_group_4/handle_0_0/handle_0_0_part_2.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/door_0_0/door_0_0_door.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/door_0_0_handle/door_0_0_handle_part_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/door_0_0_handle/door_0_0_handle_part_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/door_0_0_handle/door_0_0_handle_part_2.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/corpus/back.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/corpus/left.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/corpus/right.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/corpus/shelf_0_0_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/corpus/shelf_1_0_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/corpus/surface_0_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/corpus/surface_1_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/corpus/top.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/door_1_0/door_1_0_door.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/door_1_0_handle/door_1_0_handle_part_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/door_1_0_handle/door_1_0_handle_part_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_2_main_group_1/door_1_0_handle/door_1_0_handle_part_2.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_3_main_group_1/door_0_0/door_0_0_door.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_3_main_group_1/door_0_0_handle/door_0_0_handle_part_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_3_main_group_1/door_0_0_handle/door_0_0_handle_part_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_3_main_group_1/door_0_0_handle/door_0_0_handle_part_2.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_3_main_group_1/corpus/back.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_3_main_group_1/corpus/left.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_3_main_group_1/corpus/right.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_3_main_group_1/corpus/shelf_0_0_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_3_main_group_1/corpus/shelf_0_0_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_3_main_group_1/corpus/surface_0_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_3_main_group_1/corpus/top.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_1/door_0_0/door_0_0_door.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_1/door_0_0_handle/door_0_0_handle_part_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_1/door_0_0_handle/door_0_0_handle_part_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_1/door_0_0_handle/door_0_0_handle_part_2.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_1/corpus/back.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_1/corpus/left.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_1/corpus/right.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_1/corpus/shelf_0_0_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_1/corpus/shelf_0_0_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_1/corpus/surface_0_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_1/corpus/top.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/corpus/back.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/corpus/left.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/corpus/right.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/corpus/surface_0_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/corpus/top.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/drawer_0_0/drawer_0_0_board_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/drawer_0_0/drawer_0_0_board_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/drawer_0_0/drawer_0_0_board_2.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/drawer_0_0/drawer_0_0_board_3.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/drawer_0_0/drawer_0_0_board_4.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/handle_0_0/handle_0_0_part_0.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,500ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/handle_0_0/handle_0_0_part_1.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,501ms] [Error] [omni.physx.plugin] PhysicsUSD: Parse collision - triangle mesh collision (approximation None/MeshSimplification) cannot be a part of a dynamic body, falling back to convexHull approximation: /World/envs/env_0/Scene/Scene/stack_4_main_group_2/handle_0_0/handle_0_0_part_2.For dynamic collision please use approximations : convex hull, convex decomposition, box, sphere or SDF approximation. 2026-06-07T02:17:49Z [53,542ms] [Warning] [omni.physx.cooking.plugin] m_processResult == OperationResult::SUCCESS && "result parameter" is false. 2026-06-07T02:17:49Z [53,542ms] [Warning] [omni.physx.cooking.plugin] UjitsoMeshCookingContext: cooking failure for /World/envs/env_0/Scene/Scene/cab_3_main_group/post_0_0 2026-06-07T02:17:49Z [53,542ms] [Warning] [omni.physx.plugin] Unable to create triangle mesh for:/World/envs/env_0/Scene/Scene/cab_3_main_group/post_0_0 2026-06-07T02:17:49Z [53,543ms] [Warning] [omni.physx.cooking.plugin] m_processResult == OperationResult::SUCCESS && "result parameter" is false. 2026-06-07T02:17:49Z [53,543ms] [Warning] [omni.physx.cooking.plugin] UjitsoMeshCookingContext: cooking failure for /World/envs/env_0/Scene/Scene/cab_3_main_group/post_0_1 2026-06-07T02:17:49Z [53,543ms] [Warning] [omni.physx.plugin] Unable to create triangle mesh for:/World/envs/env_0/Scene/Scene/cab_3_main_group/post_0_1 2026-06-07T02:17:49Z [53,543ms] [Warning] [omni.physx.cooking.plugin] m_processResult == OperationResult::SUCCESS && "result parameter" is false. 2026-06-07T02:17:49Z [53,543ms] [Warning] [omni.physx.cooking.plugin] UjitsoMeshCookingContext: cooking failure for /World/envs/env_0/Scene/Scene/cab_3_main_group/post_1_0 2026-06-07T02:17:49Z [53,543ms] [Warning] [omni.physx.plugin] Unable to create triangle mesh for:/World/envs/env_0/Scene/Scene/cab_3_main_group/post_1_0 2026-06-07T02:17:49Z [53,543ms] [Warning] [omni.physx.cooking.plugin] m_processResult == OperationResult::SUCCESS && "result parameter" is false. 2026-06-07T02:17:49Z [53,543ms] [Warning] [omni.physx.cooking.plugin] UjitsoMeshCookingContext: cooking failure for /World/envs/env_0/Scene/Scene/cab_3_main_group/post_1_1 2026-06-07T02:17:49Z [53,543ms] [Warning] [omni.physx.plugin] Unable to create triangle mesh for:/World/envs/env_0/Scene/Scene/cab_3_main_group/post_1_1 2026-06-07T02:17:49Z [53,549ms] [Error] [omni.physx.plugin] PhysX error: Supplied PxGeometry is not valid. Shape creation method returns NULL., FILE /builds/omniverse/physics/physx/source/physx/src/NpFactory.cpp, LINE 824 2026-06-07T02:17:49Z [53,549ms] [Error] [omni.physx.plugin] PhysX Shape failed to be created on a prim: /World/envs/env_0/Scene/Scene/outlet_room/_body_0/object/visuals! 2026-06-07T02:17:49Z [53,549ms] [Error] [omni.physx.plugin] PhysX error: Supplied PxGeometry is not valid. Shape creation method returns NULL., FILE /builds/omniverse/physics/physx/source/physx/src/NpFactory.cpp, LINE 824 2026-06-07T02:17:49Z [53,549ms] [Error] [omni.physx.plugin] PhysX Shape failed to be created on a prim: /World/envs/env_0/Scene/Scene/outlet_2_room/_body_0/object/visuals! 2026-06-07T02:17:49Z [53,549ms] [Error] [omni.physx.plugin] PhysX error: Supplied PxGeometry is not valid. Shape creation method returns NULL., FILE /builds/omniverse/physics/physx/source/physx/src/NpFactory.cpp, LINE 824 2026-06-07T02:17:49Z [53,549ms] [Error] [omni.physx.plugin] PhysX Shape failed to be created on a prim: /World/envs/env_0/Scene/Scene/light_switch_room/_body_0/object/visuals! 2026-06-07T02:17:49Z [53,549ms] [Error] [omni.physx.plugin] PhysX error: Supplied PxGeometry is not valid. Shape creation method returns NULL., FILE /builds/omniverse/physics/physx/source/physx/src/NpFactory.cpp, LINE 824 2026-06-07T02:17:49Z [53,549ms] [Error] [omni.physx.plugin] PhysX Shape failed to be created on a prim: /World/envs/env_0/Scene/Scene/light_switch_2_room/_body_0/object/visuals! 2026-06-07T02:17:49Z [53,575ms] [Warning] [omni.physx.plugin] Damping attribute is unsupported for articulation joints and will be ignored (/World/envs/env_0/Scene/Scene/sink_main_group/joints/handle). 2026-06-07T02:17:49Z [53,575ms] [Warning] [omni.physx.plugin] Damping attribute is unsupported for articulation joints and will be ignored (/World/envs/env_0/Scene/Scene/sink_main_group/joints/handle). 2026-06-07T02:17:49Z [53,575ms] [Warning] [omni.physx.plugin] Damping attribute is unsupported for articulation joints and will be ignored (/World/envs/env_0/Scene/Scene/sink_main_group/joints/handle). 2026-06-07T02:17:49Z [53,575ms] [Warning] [omni.physx.plugin] Damping attribute is unsupported for articulation joints and will be ignored (/World/envs/env_0/Scene/Scene/sink_main_group/joints/handle). 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/wall_room/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/wall_backing_room/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/wall_left_room/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/wall_left_backing_room/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/wall_right_room/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/wall_right_backing_room/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/floor_room/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/floor_backing_room/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/counter_main_main_group/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/counter_right_main_group/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/fridge_housing_main_group/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/cab_3_main_group/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/stack_1_main_group_base/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/stack_2_main_group_base/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/stack_2_main_group_2/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/stack_3_main_group_base/world_fixed_joint 2026-06-07T02:17:49Z [53,575ms] [Error] [omni.physx.plugin] PhysicsUSD: CreateJoint - cannot create a joint between static bodies, joint prim: /World/envs/env_0/Scene/Scene/stack_4_main_group_base/world_fixed_joint 2026-06-07T02:17:49Z [53,580ms] [Warning] [omni.physx.plugin] The rigid body at /World/envs/env_0/Scene/Scene/light_switch_2_room/_body_0/object has a possibly invalid inertia tensor of {1.0, 1.0, 1.0} and a negative mass, small sphere approximated inertia was used. Either specify correct values in the mass properties, or add collider(s) to any shape(s) that you wish to automatically compute mass properties for. 2026-06-07T02:17:49Z [53,580ms] [Warning] [omni.physx.plugin] The rigid body at /World/envs/env_0/Scene/Scene/light_switch_room/_body_0/object has a possibly invalid inertia tensor of {1.0, 1.0, 1.0} and a negative mass, small sphere approximated inertia was used. Either specify correct values in the mass properties, or add collider(s) to any shape(s) that you wish to automatically compute mass properties for. 2026-06-07T02:17:49Z [53,580ms] [Warning] [omni.physx.plugin] The rigid body at /World/envs/env_0/Scene/Scene/outlet_2_room/_body_0/object has a possibly invalid inertia tensor of {1.0, 1.0, 1.0} and a negative mass, small sphere approximated inertia was used. Either specify correct values in the mass properties, or add collider(s) to any shape(s) that you wish to automatically compute mass properties for. 2026-06-07T02:17:49Z [53,580ms] [Warning] [omni.physx.plugin] The rigid body at /World/envs/env_0/Scene/Scene/outlet_room/_body_0/object has a possibly invalid inertia tensor of {1.0, 1.0, 1.0} and a negative mass, small sphere approximated inertia was used. Either specify correct values in the mass properties, or add collider(s) to any shape(s) that you wish to automatically compute mass properties for. 2026-06-07T02:17:49Z [53,854ms] [Warning] [omni.fabric.plugin] USD->Fabric: Unhandled array type string[] 2026-06-07T02:17:49Z [53,856ms] [Warning] [usdrt.population.plugin] [UsdNoticeHandler] Unhandled attribute type VtArray (prim attribute: omni:rtx:material:db:flattener:reflection_roughness_constant) 2026-06-07T02:17:49Z [53,856ms] [Warning] [usdrt.population.plugin] [UsdNoticeHandler] Unhandled attribute type VtArray (prim attribute: omni:rtx:material:db:flattener:transmittance_color) 2026-06-07T02:17:49Z [53,856ms] [Warning] [usdrt.population.plugin] [UsdNoticeHandler] Unhandled attribute type VtArray (prim attribute: omni:rtx:material:db:flattener:transmittance_color) 2026-06-07T02:17:49Z [53,856ms] [Warning] [usdrt.population.plugin] [UsdNoticeHandler] Unhandled attribute type VtArray (prim attribute: omni:rtx:material:db:flattener:ior_constant) 2026-06-07T02:17:49Z [53,856ms] [Warning] [usdrt.population.plugin] [UsdNoticeHandler] Unhandled attribute type VtArray (prim attribute: omni:rtx:material:db:flattener:ior_constant) 2026-06-07T02:17:49Z [53,856ms] [Warning] [usdrt.population.plugin] [UsdNoticeHandler] Unhandled attribute type VtArray (prim attribute: omni:rtx:material:db:flattener:reflection_roughness_constant) 2026-06-07T02:17:49Z [53,902ms] [Warning] [omni.fabric.plugin] getAttributeCount called on non-existent path /World/envs/env_0/Robot/wrist/visuals/wrist_roll_pitch_so101_v2 2026-06-07T02:17:49Z [53,902ms] [Warning] [omni.fabric.plugin] getTypes called on non-existent path /World/envs/env_0/Robot/wrist/visuals/wrist_roll_pitch_so101_v2 2026-06-07T02:17:50Z [54,662ms] [Warning] [omni.hydra] Parameter 'diffuse_texture_enable' of shade node 'usd::rtx_scope0::/__Fabric_StageInfo/MaterialPool/mat_f3086749/Shader::::OmniPBR::OmniPBR((26))' not available in the MDL representation. 2026-06-07T02:17:50Z [55,145ms] [Warning] [omni.hydra] Parameter 'diffuse_texture_enable' of shade node 'usd::rtx_scope0::/__Fabric_StageInfo/MaterialPool/mat_f11b6e24/Shader::::OmniPBR::OmniPBR((37))' not available in the MDL representation. 2026-06-07T02:17:51Z [55,433ms] [Warning] [omni.hydra] Parameter 'diffuse_texture_enable' of shade node 'usd::rtx_scope0::/__Fabric_StageInfo/MaterialPool/mat_a54edc1a/Shader::::OmniPBR::OmniPBR((55))' not available in the MDL representation. 2026-06-07T02:17:51Z [55,551ms] [Warning] [omni.hydra] Parameter 'diffuse_texture_enable' of shade node 'usd::rtx_scope0::/__Fabric_StageInfo/MaterialPool/mat_fc269808/Shader::::OmniPBR::OmniPBR((59))' not available in the MDL representation. 2026-06-07T02:17:51Z [55,565ms] [Warning] [omni.hydra] Parameter 'diffuse_texture_enable' of shade node 'usd::rtx_scope0::/__Fabric_StageInfo/MaterialPool/mat_79a32ada/Shader::::OmniPBR::OmniPBR((61))' not available in the MDL representation. 2026-06-07T02:17:51Z [55,738ms] [Warning] [omni.hydra] Parameter 'diffuse_texture_enable' of shade node 'usd::rtx_scope0::/__Fabric_StageInfo/MaterialPool/mat_db3c697a/Shader::::OmniPBR::OmniPBR((62))' not available in the MDL representation. 2026-06-07T02:17:53Z [57,452ms] [Warning] [rtx.postprocessing.plugin] DLSS increasing input dimensions: Render resolution of (371, 278) is below minimal input resolution of 300. [INFO]: Time taken for simulation start : 4.242867 seconds [INFO] Command Manager: contains 0 active terms. +------------------------+ | Active Command Terms | +--------+-------+-------+ | Index | Name | Type | +--------+-------+-------+ +--------+-------+-------+ [INFO] Event Manager: contains 1 active terms. +-------------------------------------+ | Active Event Terms in Mode: 'reset' | +---------+---------------------------+ | Index | Name | +---------+---------------------------+ | 0 | reset_all | | 1 | domain_randomize_0 | | 2 | domain_randomize_1 | | 3 | domain_randomize_2 | | 4 | domain_randomize_3 | | 5 | domain_randomize_4 | +---------+---------------------------+ [INFO] Recorder Manager: contains 5 active terms. +--------------------------------------------------+ | Active Recorder Terms | +-------+------------------------------------------+ | Index | Name | +-------+------------------------------------------+ | 0 | record_initial_state | | 1 | record_post_step_states | | 2 | record_pre_step_actions | | 3 | record_pre_step_flat_policy_observations | | 4 | record_post_step_processed_actions | +-------+------------------------------------------+ [INFO] Action Manager: contains 2 active terms. +------------------------------------+ | Active Action Terms (shape: 8) | +-------+----------------+-----------+ | Index | Name | Dimension | +-------+----------------+-----------+ | 0 | arm_action | 7 | | 1 | gripper_action | 1 | +-------+----------------+-----------+ [INFO] Observation Manager: contains 2 groups. +-----------------------------------------------+ | Active Observation Terms in Group: 'policy' | +--------+--------------------+-----------------+ | Index | Name | Shape | +--------+--------------------+-----------------+ | 0 | joint_pos | (6,) | | 1 | joint_vel | (6,) | | 2 | joint_pos_rel | (6,) | | 3 | joint_vel_rel | (6,) | | 4 | actions | (8,) | | 5 | wrist | (480, 640, 3) | | 6 | front | (480, 640, 3) | | 7 | ee_frame_state | (7,) | | 8 | joint_pos_target | (6,) | +--------+--------------------+-----------------+ +----------------------------------------------------+ | Active Observation Terms in Group: 'subtask_terms' | +---------+--------------------------------+---------+ | Index | Name | Shape | +---------+--------------------------------+---------+ | 0 | pick_orange001 | () | | 1 | put_orange001_to_plate | () | | 2 | pick_orange002 | () | | 3 | put_orange002_to_plate | () | | 4 | pick_orange003 | () | | 5 | put_orange003_to_plate | () | +---------+--------------------------------+---------+ [INFO] Termination Manager: contains 1 active terms. +----------------------------+ | Active Termination Terms | +-------+---------+----------+ | Index | Name | Time Out | +-------+---------+----------+ | 0 | success | False | +-------+---------+----------+ [INFO] Reward Manager: contains 0 active terms. +-----------------------+ | Active Reward Terms | +-------+------+--------+ | Index | Name | Weight | +-------+------+--------+ +-------+------+--------+ [INFO] Curriculum Manager: contains 0 active terms. +----------------------+ | Active Curriculum Terms | +-----------+----------+ | Index | Name | +-----------+----------+ +-----------+----------+ [INFO]: Completed setting up the environment... Start Recording!!! [INFO] Trajectory-only recording: filtering image obs terms ['front', 'wrist'] from HDF5. Episode success! Stop Recording!!! Start Recording!!!